Save time and money with Rapid Usability Tests

We have been having incredible success in 2014 with Rapid Usability Test Sprints with companies including PayPal, AMP, Amaysim & OPSM who run these usability tests regularly to mitigate risks and make informed design decisions. They iterate designs on various projects from mobile apps to transactional websites.

“Rapid UX Testing is a powerful method. It is cheap and produces results quicker than traditional methods. It is easy to incorporate rapid usability testing within tight project schedules and tight budgets.” 

Rapid Recruit, Research and Results. 

How do we do Rapid Usability Test Sprints?

While working in an agile environment, clients want to iteratively validate a concept or design. This requires customer engagement which to some people means time and money. With our Sprints the objective is to get quick feedback from real customers and put insights into actions… as quickly as within just 1 week turnaround!

We run the projects like a formal usability test, which includes:

  • Formal usability testing scripts that are signed off by the client
  • Clear recruitment brief is defined with fairly broad requirements
  • Formal lab setting with viewing from our special Brainstorming Room or live online with Adobe Connect.

In order to make it most effective we ensure that all relevant project team members come to the session and actively participate during and after each test. When they leave for the day most UI improvement decisions have been made and our summary report becomes a checklist of things that were agreed.

Here’s the steps to run a Rapid Usability Test Sprint

Step 1: Decide on what you want to test

Have a clear research objective!  Identify stimulus to test and no more then 3-5 areas of interest.

Stimulus. The best part about Rapid Usability Testing is that you can get started with just about any working (or non-working) products. For the test that we conducted the concept was rather high level with no working prototype to speak of. So we did the next best thing, mobile paper prototypes!

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Mobile app paper prototypes that were used for Agile UX concept testing.

 

 

 

 

 

 

 

 

 

Since the product is in its earliest stages it can literally be shaped by user expectations.

Areas of interest.  You must tailor the test based on the insights you want to gain.  For instance our client wanted to gauge the audience’s response to an unorthodox method of online shopping. We asked our client the following:

  • What user journey are you expecting to deliver positive business outcomes?
  • Which pages/features are of most interest?
  • Are there specific copy, navigation or UI elements we want feedback on?

Tasks were therefore created around navigation and customers filtering their search down to a specific product. This helped establish if the user journey was as smooth as intended.

Step 2: Quick, reliable resource for participants

As with any usability test you should have specific customer segments & demographics. With rapid turn times on recruitment that might mean they need to be fairly broad specs.  We use our Sydney Research Network platform to recruit people really, really quickly using social media. We’re talking about recruiting people even as quickly as 2 days before testing! If you like, we offer recruitment for your projects too.

Step 3: TEST!

The Rapid Usability Test for this particular mobile product was done with 5 or 6 people, individual sessions in our Eye Tracking test lab (or it could have been done in a spare room at our client’s office).

As with formal usability testing, a script is prepared that details each task. Keep tasks short and focused and test in about 45min sessions.

This video shows how eye tracking can be used on a mobile app.

We do find that eye tracking facilitates a richer Rapid Usability Test, as it allows the observers to see exactly where people are looking, or not looking, and why. It becomes very obvious when participants are having trouble getting through tasks, and validates learnings in order to begin making design decisions immediately.

Here’s 5 Rapid Usability Testing tips for the session

1. Introduce yourself and the purpose of the test: Say hello! Explain what is about to happen. It is important to stress to the participant, that the product is being tested, not them. Tell them they are being video recorded.

2. Keep it light: It is important to put the participant at ease in order to get honest feedback.  Crack a joke, be genuinely interested in the participant’s interests and have a genial approach.

3. Get them on your side: Allow participants to contribute to the product. Ask them what their solution would be to a certain issue or pain point they were having.

4. Try not to lead participants: It’s easy to get subjective about a product, especially if you are the creator!

Some leading and closed questions to avoid:

  • “Does the slowness of the application frustrate you?”
  • “Does the colour theme of the UI frustrate you?”
  • “Are you pausing because you are unable to figure out the navigation?”

Here are some open-ended questions that fit into almost every user interview:

  • What do you think?
  • How do you feel about using it this way?
  • What would you do next?
  • How would you expect it to work?

Participants open up with interesting points of view when questioned in this manner. It is also important to use silence effectively during interviews. Silence is a powerful tool that naturally prompts the interviewee to fill the void.

5. For Rapid UX Testing it is imperative that stakeholders watch and participate in vigorous discussion: It always helps when people who are involved with the product development are invited to watch tests. Not only can they provide recommendations or ‘tweaks’ between sessions (instead of after the fact), but the result is almost always a more understanding development & business team who will make key decisions soon after the testing. It also means you don’t need to write a long report that few people take the time to read. They already know what needs fixing!

Here’s some tips for effective Rapid Usability Testing observation:

  • Do a dry run with stimulus, discussion guide and technical set up
  • Ensure observers have clear audio and can see the participants face and hand movements
  • Print our key screens of interest and draw on them
  • Use a white board to sketch solutions to UI issues
  • Use Postit notes to jot down findings
  • Encourage discussion
  • After each session run a brief discussion of key findings
  • At the end of the day summarise the findings and, more importantly, the key updates that will be made.
Design Room_with Whitewall

Objective Digital’s King St. Wharf Research Hub – design room with whitewall.

All said and done, Rapid Usability Test Sprints are very flexible. There is no perfect way
of doing it. The heart of the matter is to get quick insights from real people, providing validated learnings for Rapid Results.

Rapid Recruit, Research and Results. 

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10 tips for online form design

The use of mobiles is continuing to grow, yet we still see a significant amount of online forms and applications that still make it hard for users to quickly and easily complete forms. Let’s face it, no-one really enjoys filling out an online form, so here a few tips to help reduce errors and increase form efficiency.

1. Inline Validation – Provides real time feedback as users enter data on individual form fields. Once focus is removed from each field a notification, generally a small green check mark next to the field is displayed.

Mint  Inline Validation

 

 

 

 

 

 

2. Specify Input type By specifying input type you restrict input to only the required input format. For e.g. if a phone number is required ensure the numerical keypad shows when numerical form field is activated. To further reduce errors introduce input masks to automatically dismiss any non-numerical input such as a dash, space or full-stop. Make sure the numerical keypad remains active when a user moves between phone number inputs such as area code to main number entry.

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3. Feedback Some stages on forms take time to process such as calculations, uploads or submissions. Be sure to provide system feedback to the user when actions are being processed. Disable the submit once it has been clicked to avoid multiple form
submissions.

Processing

 

 

 

 

4. Increase size and vertically align labels Mobile screen sizes are small enough as it is. Consideration needs to be given to the context in which they are used. The size of form fields should be maximised to screen width and kept in a vertical format. By keeping fields vertical you reduce the fixation rate and keep users working in one visual direction.

Top-aligned-mobile-labels

5. Stop password masking Let’s stop making it harder by showing bullet points when entering passwords. Whilst security concerns have been raised in the past, I’d prefer optimum usability over the minimal security risks, if any. Alternatively, include the option for users to hide password by tapping on a show/hide icon.

hidepass4   show-hide-password

6. Don’t use Inline Labels Labels placed inside form fields (inline labels) are widespread and often used in mobile design. Inline labels have a place, but be careful where and when they are used. An exception can be for a sign-in form, where a user is performing a familiar task such as username or email address. If the information required is unique or performed infrequently, place labels above each form field so users can identify required information easily.

in field labels

 

 

 

 

 

 

 

7. Language Keep it simple and remove the jargon. Consider first time users to your product or service by using succinct informative language. Remember your users might not necessarily be using the same language as internal business and marketing teams.

8. Error Messaging If errors are made, ensure users knows where on the form the error is and how to fix it. Inline validation error messaging can also increase form efficiency letting users know an error is made immediately. Increase accessibility by including an icon (e.g. ‘x’ or ‘!’) as well as red visual elements. This way you’re not dependant on colour in perceiving errors.

Mint  Error Field

 

 

 

 

9. Reduce requirements Try and minimise the required fields within any form or application. Consider what fields are absolutely necessary and remove the rest. Another way of reducing input for users is to use default information where possible. Information often used such as email addresses and the current date could be selected by default thus giving users one less task to complete.

10. Time and Place Form field requirements also have a time and place, and the placement of requirements can have a significant impact on form completion. Through research sessions conducted in the Objective Digital lab we have seen frustration from users when personal information such as email addresses and phone numbers are being asked for much too early in a form process, resulting in users hesitating and often not continuing with the form process. The thought of marketing or sales teams contacting customers who are simply retrieving quotes or inquiring about services can cause users to hesitate and often exit the process.

Myles Clemones
UX Consultant

Objective Asia presents at Next Bank Asia Singapore 2014 (NBASG14)

Yesterday, James Breeze; CEO and founder of and Objective Asia and Objective Digital gave a presentation on the concept of ‘build’ with a focus a on user experience at the Next Bank Asia conference 2014 in Singapore.

James Breeze Objective Digital from NextBank on Vimeo.

James presented on the importance of customer experience, with emphasis that Asia should continue to build and develop their customer experiences in this rapidly changing world.
James gave some key examples of how eye-tracking greatly enhances the quality of customer experience research, particularly when that research can be conducted in store using portable eye-tracking glasses, or data is provided to clients in real-time during user testing for immediate integration.

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Objective Asia also flexed some of their latest Tobii eye-tracking set-ups at the conference, which allow for eye-tracking of mobile and tablet users – the emerging leading platforms since the home PC, and of which now give even the laptop a run for its money.

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Given the worldwide shifts toward ‘mobile banking’, a large amount of interest was generated, as the banks are now understanding the importance of high-level customer experience research.

Objective Asia continues to build new relationships and enhance existing relationships in Asia and remains an active player in helping maintain a high-level standard of customer experience in this world of technological change.

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Special thanks to NBASG14, well done James Breeze and congratulations Objective Asia!

Mobile Banking: Who has improved app usability and, surprisingly, how many haven’t

Seventy three percent of Australians aged 15-65 own a smartphone. 65% used their smartphone everyday over the past week and 77% don’t leave the home without their device. With the rise of mobile usage it’s no wonder some of Australia’s leading banks are now making the mobile customer experience a priority (Frost & Sullivan Australian Mobile Device Usage Trends 2013).

However, since releasing our incredibly popular mobile banking app usability white paper in August 2013, it is surprising to see how little has changed in the Australian mobile banking app market!

The CommBank mobile banking app is one banking application leading the way in not only giving customers the ability to manage their finances while on the go, but helping users in making it a usable, seamless, easy and quick process. Here are some of the reasons why:

1. Optional Transfers Customers have the option to make payments to a friend via Facebook, mobile number or their friend’s email address through the CommBank app. All the recipient needs is an Australian BSB and account number. Existing Commonwealth Bank customers will receive the funds directly into their account. Ensuring no-one is left out, anyone who is not a Commonwealth Bank customer will receive a text notification and a code from the sender to retrieve funds.

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CommBank’s mobile banking app, transfers, May 2014

2. On-the-Go payments using NFC or PayTag CommBank has been one of the fastest movers on allowing customers to pay on-the-go using either NFC (near field communication) or their recently introduced PayTag technology. A PayTag will cost customers $2.99 and sticks to the back of the mobile phone, working just like a credit card for tap-and-go payments. The PayTag is simple to install using on screen instructions, and is used by just tapping your phone as you would with a credit card.

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PayTag for iPhones

3. Cards Top-Up Easily top your cards up while on the go. This is a particularly useful feature when using travel cards and need to quickly access accounts to transfer money to your Commonwealth Bank travel cards all in one place within the app. Once navigated to the “top up” feature, large credit card images are visually displayed on screen accompanied by a large “top up” button where customers can simply “top up” from one card to another.

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CommBank’s Card Top-up, May 2014

4. Transfer between accounts Vertical scrolling wheel to select accounts for transfer ensuring there is minimal user input to complete the task. Only relevant information is visible on screen keeping design minimal, user friendly and removing the possibilities for user errors or confusion.

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Transfer between accounts, May 2014

5. Usability and overall user experience The most common tasks performed by users are now visible with a clear call to action on the launch screen. As users have limited time and generally be on-the-go, it is important to consider the context in which the mobile app is used. CommBank does a nice job of bringing these common tasks like account transfers, payments and tap and pay forward for their customers, whilst still keeping all app functions easily accessible through the main hamburger menu (top right).

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Launch Screen (left) and Navigation (right), May 2014

The mobile payment space may have started out somewhat slower than expected from Australia’s leading banks, however, with the ever-increasing rise in mobile use, together with customers demanding quick and usable payment solutions this is sure to change. This is evident with many of Australia’s leading banks currently releasing and/or testing new mobile payment solutions for their customers. The examples provided show CommBank leading the way with updated features and usability making everyday tasks easier for their customers.

It has never been more important to be considering the user experience of the product by researching and testing new solutions and designs with customers to evaluate how, when and why they may or may not use their mobiles for payment and everyday banking.

Providing customers with an accessible, easy and useful mobile payment experience can go a long way in, not only ensuring they continue to use it, but that they will be one of your strongest advocates.

So do you have a product or service you want to put in front of your customers? Find out about all your usability testing options and contact us for a quote!

Myles Clemones – UX Consultant

What’s in a name?

“Is there anything more important than your name?”

Paul Cave, AM – Founder and Chairman of Sydney BridgeClimb.

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Sydney Harbour Bridge by John Armytage.

Today, I heard an awesome story of perseverance, creativity, history, politics, measurement, customer experience and passion! The Sydney BridgeClimb is a truly customer centric organisation, driven from the top.

Paul, who has been an avid collector of Sydney Harbour Bridge memorabilia for decades, still reviews customer satisfaction scores for his business daily. He responds personally to all customer complaints and mandates that his staff learn and address all their clients with their first name.  That’s more than 3 million first names since inception in 1998.

Do you address your customers personally?

Thinking like a designer for 90 minutes

This week I had the fantastic opportunity to think like a designer in the Stanford d.school Virtual Crash Course at Objective Digital. Our consultants, Dave Hayes and Nirish Shakya had recently finished teaching the 12-week UX Design course at General Assembly’s Sydney campus. We hosted the recent graduates of the course help them to put what they learned into practice in 90 minutes! Being the curious psychology student that I am, I decided to pop my head in to see what was happening. Coming from a psychology background and having spent my entire degree practicing scientific principles of experimentation, I was pleasantly surprised by this experience.

What was it all about?

The D-School Virtual Crash Course provided a fun, energetic and fast paced guide to thinking like a designer. The course had a simple objective – to re-design the experience of your partner giving a gift to someone else (your partner being the person sitting next to you).

You get 8 minutes to interview them and find out about their past experience of giving someone a gift, their motivations, desires, likes, dislikes and anything else you could think of that influenced why and how they bought that gift.

“So tell me about the last time you bought someone a gift.”

“So tell me about the last time you bought someone a gift.”

We conducted 2 quick interviews each, the second one to dig deeper to answer more ‘why?’ questions. Then came the chance to think out of the box and think of as many radical solutions we could for their gift giving dilemmas. We then tested our initial concepts by showing them to the user. Based on their feedback, we picked one concept to prototype.

Quickly getting feedback on our prototypes but also having fun

Quickly getting feedback on our prototypes but also having fun

We made real life arts and crafts versions of those prototypes. Did I mention that we only had 4 minutes to do each of these activities? Maybe I didn’t stress it enough, this was FAST!

Rushing to find the appropriate materials. “How do I bring my concept to life??"

Rushing to find the appropriate materials. “How do I bring my concept to life??”

What did I like about it?

I particularly liked how similar designing is to being a psychologist. One of the most important parts of designing for someone is to understand their needs. This means you have to empathise with your user. All of those skills I learned about probing and asking the right questions to get to the core of someone’s problem – the same goes for designing.

I also really enjoyed how the fast pace nature of the course meant that no one in the group was judgmental, knowing that someone only had 4 minutes to re-create your gift giving experience means that your user is not expecting a Picasso masterpiece.

What made it challenging?

I found the very limited time given for the activities difficult. It was really challenging to find out enough information in a 4-minute interview. Also, I am terrible at arts and crafts! Trying to make a model of a prototype within a few minutes was very challenging. However, the limited time forced us to focus on just the critical things and not on every detail.

What did I learn?

I learned how important it is to understand the customer’s needs. It seems that many companies fall into the trap of assuming what their customer wants and what they need. Designers then make solutions for the wrong problem or problems that probably don’t even need to be solved! If only all the stakeholders could do this crash course, they would have first hand experience of why it is important to understand the root cause of customer’s needs and behaviours. Excel spreadsheets and funky charts can only tell you so much. To really understand people and their problems, you need to go talk to them.

Summing it all up

Overall, this was a very rewarding experience. I feel that even though I’m not specifically a designer, learning to understand my user / client is a essential skill for any job I go into. In fact, I think this is something anyone and everyone should try to do. It’s not just about being a designer for 90 minutes; it’s about learning to emphathise with the needs of the people you’re solving problems for. I would encourage anyone from any background to try  the d.school virtual crash course, even if you don’t think you’re creative or know much about designing. I’m not and I don’t, but I can promise it was heaps of fun!

“See the beer represents how food is an essential part of life and giving!"

“See the beer represents how food is an essential part of life and giving!”

Amanda Krulis

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 Amanda is a student at UNSW studying a Masters of Organisational Psychology. She is a new intern at Objective Digital and is striving to learn as much as she can about user experience. Amanda also loves spending time outdoors and skiing around the world. 

Eye tracking mobile devices – now even easier with the Tobii X2 mobile device stand

Our dedicated love on mobile devices

During my commute to and from work each day, there’s one thing I must not forget to bring with me. It’s not my train ticket or my wallet, it’s my phone, and without it I am lost. The truth is I am not the only one; people love their smartphones and other mobile devices. People are spending more and more time on mobile devices and based on the latest Flurry’s analysis, 80% of that time was spent on apps. But, the question is: on which apps? A recent study by Compuware found that 79% of people will only give an app one or two tries, and if it doesn’t meet expectations they’ll never use it again.

As marketers, it’s critical to understand how to engage your consumers by providing a better experience when they use your mobile apps. The great news is, we have just the right solution for you!


Latest solution for mobile device eye tracking testing

Our latest Tobii Mobile Device Testing solution lets you study how consumers experience mobile websites and apps and how they engage with any mobile ads on mobile devices. Tobii X2 Eye Trackers, paired with the Tobii Mobile Device Stand, provide a dedicated solution for efficient and high quality testing of mobile devices and tablets.

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Accurate, the solution delivers highly accurate data you need to test small devices, where logos, text and buttons might all be within one degree of visual angle distance and any compromise on accuracy can lead to the wrong conclusions.

Efficient, we can take the eye tracker to any location where it is convenient to run your tests, you have enormous options in recruiting participants.

Flexibility and natural interaction, the solution allows test participants to interact with the mobile device in a natural way, creating a distraction-free user experience. Users can take hold of the device, smoothly rotate the device between landscape and portrait modes, and interact with it from a comfortable viewing angle.

High quality data, suitable for both quantitative and qualitative studies that require high quality behavioural data. The fixed mounted high-definition (HD) scene camera captures the details needed to analyse small screens.

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We’re here to help you get on the front foot

Interbrand, a corporate identity and brand consulting firm, recently ranked Apple the most valuable brand in the world, it’s the first time Coca-Cola hasn’t topped that list since it was first published in 2000. The world as we know is changing and mobile devices are a huge part of it. Websites worldwide now get more traffic from mobile devices than PC, people browse 70% more web pages per visit. It’s time to get on the front foot of your consumer mobile experience and we’re here to help.

Click here for a quick video introduction to our mobile device testing solution!

Yoana Francisca

GE Capital shows the way with a high-tech eye tracking lab

General Electric (GE) is a household name synonymous to innovation. Objective Digital recently teamed up with the User Experience (UX) team at GE Capital in Melbourne to help setup their next-generation eye tracking lab in Melbourne as part of their new UX initiatives. It was a lab that made even our experienced eye tracking consultants drool. So what was so special about the eye tracking setup?

Let’s look at how the setup was designed to ensure that every step of a usability session would run smoothly:

Interviewing

The eye tracking testing lab in Melbourne is where the action happens. This is where the user or customer comes in contact with the product. GE’s brightly lit and spacious testing lab meant that participants would feel comfortable. Since it looked like someone’s office, participants would not have to go too much out of their own normal working environment.

Traditional usability testing involves assessing the usability of a product by watching the behaviour of the participants. With the latest eye tracker from Tobii, the X2-30 Compact, GE are now able to see where the customers are looking at. The eye tracker is so portable that it evens fits in your pocket! This results in a drastic reduction in research effect as participants forget that their eyes are being tracked and display their natural behaviour.

Eye Tracking lab Melbourne

GE’s Eye Tracking lab In Melbourne

Mobile Device Eye Tracker

GE Capital also have a Tobii Mobile Device Eye Tracking Stand. For eye tracking mobile apps. It looks like this.

GE's mobile device eye tracker in Melbourne

Recording

Tobii’s eye tracking software, Tobii Studio allows seamless and simultaneously eye tracking and recording of the participant’s activities. Showing a real user talking about your product (e.g. how they didn’t notice a call to action or couldn’t make sense of the information on a page) is the easiest way to convince stakeholders of the value of usability testing and the importance of improving the design.

Tobii X2-30 Compact Eye Tracker in Melbourne at GE Capital

Eye Tracker in Melbourne research Lab with GE Capital

Observing Eye Tracking in Melbourne

Even better than showing stakeholders recorded clips of usability sessions is to let them watch the sessions live. GE had this covered with a big screen showing 3 videos at the same time:

  1. the stimulus with the participant’s eye gaze superimposed on top of it,
  2. the participant’s face to capture their facial expressions, and
  3. the fly-on-the-wall view of the testing lab to observe the things participants usually point at on the stimulus using their fingers.
Observation room for eye tracking in Melbourne

Observation room at GE Capital

Observers also had a choice of viewing the eye tracking session through a one-way mirror in the adjoining room (think CSI!). The room also had a live recording software which synced all video inputs into one.

Dark room with one-way mirror and eye tracking live recording

Dark room with one-way mirror and live recording

Collaborating the eye tracker

GE’s massive observation room also doubled as a collaboration room where designers, developers and other stakeholders can participate in rapid iterative design workshops while watching the usability sessions. This means that design changes can happen on-the-fly without having to wait for the findings to be analysed in detail and the big fat report to be produced.

Collaboration room

Collaboration room with multiple screens to view the sessions

Both GE and Objective Digital are excited about their eye tracking lab in Melbourne and looking forward to the new innovations coming out of GE.

How has your experience been setting up a usability lab in your company? We would love to hear from you in the comments below. Feel free to get in touch if you want to have a chat about setting up Tobii eye tracking usability labs in Australia, New Zealand or South East Asia.

Destination: Bandung, Indonesia

I recently spent 2 weeks in Bandung, Indonesia with a great project team who are extremely interested in pioneering UX in Indonesia and ensuring UX becomes a fundamental part of their processes that is embedded into all their digital products.

Mar 2014 Update: We are now selling eye trackers in Indonesia and have a new Bahasa Indonesia website

Project objectives:

  1. Facilitate the learning and development of the project team in UX strategy and assist with integrating UX into their everyday practices.
  2. Conduct a full-scale UCD project to develop a new travel website for Indonesian domestic travellers.

In order to meet both objectives we ran a number of UX ‘showcases’ and then got workshop participants to conduct the UCD activities for their new travel website. This allowed participants to immediately put into practice what they were learning.

The UX showcases were attended by 15-20 people daily and included the following topics:

  • Introductions to UX and UCD
  • Psychology of users and UX
  • Stakeholder discussions
  • Heuristic reviews
  • Competitor & expert reviews
  • Persona development, user journeys & scenarios
  • Storyboards & key user tasks
  • Information architecture, navigation & card sorting
  • Sketching & wire-framing
  • Prototyping & stop-motion videos
  • Usability testing & hallway testing
  • Eye tracking in Indonesia

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The team were very responsive to UX and the methodology being taught, and were eager to get busy. They had us set up in a dedicated “UX War Room” for 2 weeks which quickly became full of posters, post-it notes and lots of activity!

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Image           – For more on the stop-motion activity, see my previous blog  (make sure you check out the Youtube links to the finished products from the stop-motion workshop – amazing stuff!)

Project outcomes:

  1. We were able to successfully assist the team with applying the knowledge and theories learned in the sharing sessions to their new website development.
  2. We were able to use the data gathered during the 2 weeks to build an interactive prototype of the new website in order to provide a ‘proof of concept’ to senior management.
  3. The team is super pumped about UX and this is spreading through the organisation!

Image– Project, support and management teams at our farewell lunch.

Image– Members of our awesome project team!

Visit to the Bandung Digital Valley 

On a side note, we got a chance to visit the ‘Bandung Digital Valley‘ in the Research and Development Building. Check out the photos from this place – so cool!

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ImageImage-New friends at the Bandung Digital Valley

I’m looking forward to the Indonesian team visiting us in Sydney in a couple of weeks. They will be here to observe the next phase of this project which will be hallway testing with eye tracking on the interactive prototype. It’s also a chance for us to repay some of the great hospitality shown to us during our stay in Bandung 🙂 Stay tuned for an update.

Get in touch to see how we can help your organisation get excited about UX!

-Danielle