UX Australia 2013 Day 1: Top 3 Insights

Here’s a highly synthesised version of the amazing talks I attended on Day 1 of UX Australia 2013.

Microinteractions: Designing with details by Dan Saffer

  1. Design is not about solving wicked problems.
  2. A microinteraction does one task well.
  3. Product experience is only as good as its smallest experience. Create signature moments!

Microinteractions: Designing with details by Dan Saffer

Our billion-dollar baby: From greed to good by Chris Paton

  1. Gambling can be designed for the good of the world.
  2. Slow down to go faster.
  3. Get a good scrum-master!

Microinteractions: Designing with details by Dan SafferOur billion-dollar baby: From greed to good by Chris Paton

How to run an effective Cultural Probe on your UX project by Matt Morphett and Rob McLellan

  1. Look at the longitudinal view of the user’s day.
  2. Brief all your participants together and look them in the eye while doing it.
  3. Provide an example entry in the diary to encourage expression of honest feelings.

How to run an effective Cultural Probe on your UX project by Matt Morphett and Rob McLellan

Usability and the art of gentle persuasion at Justice by John Murphy and Gavin Hince

  1. Find your REAL audience.
  2. Provide guidance for the lost. Demystify.
  3. Bring lots of “conceptual glue”!

Usability and the art of gentle persuasion at Justice by John Murphy and Gavin Hince

Winning proportions and frictionless navigation by Jon Deragon

  1. Navigation has a lot of baggage.
  2. Disproportionate navigation creates severe frustrations.
  3. Always ask: what have we adopted from the past and how is it applicable?

Winning proportions and frictionless navigation by Jon Deragon

Universal design for touch by Katja Forbes

  1. Sometimes, reinventing the wheel can change the world!
  2. Respect our elders when designing solutions, otherwise they won’t use your product.
  3. In text-to-speech, directive language sounds bossy. E.g. ‘Delete the event’ vs. ‘Deletes the event’

Universal design for touch by Katja Forbes

Two models of design-led innovation by Steve Baty

  1. Insight-led innovation and hypothesis-led innovation
  2. A 1-week rapid iteration includes: hypothesis > sprint > working prototype > test hypothesis.
  3. Use a time-lapse camera at a cafe to watch people. Get insights from their behaviours.

Two models of design-led innovation by Steve Baty

Agile ethnography in New York’s secret public spaces by Chris Holmes

  1. POPS (Privately Owned Public Space) are TOPS!
  2. Agile ethnography = Traditional ethnography + Agile methods. Don’t think too hard. Just f*cking do it!
  3. Everyone in your team is a researcher. Agile = adjust your expectations accordingly.

Agile ethnography in New York’s secret public spaces by Chris Holmes

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2 thoughts on “UX Australia 2013 Day 1: Top 3 Insights

  1. Pingback: UX Australia 2013 Day 2: Top 3 Insights | Understanding the User Experience

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